Progress Report: Fire dungeon is done


So, it's over.
After the initial burnout from creating the wind dungeon, I figured i would take an extended break, but instead I started working on the tileset for the area.

The 'fire' dungeon sports a massive obsidian castle, and so far it's the most open 'dungeon' area, in the sense that all pathways are available right from the entrance. This is a pretty special moment since all that's left after testing and debugging will be the final boss and the mutiple endings of the game.

Interesting times ahead.

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