August 13th, 2020. Wind Dungeon.


Hello everyone. 

Thanks for your interest on The Coil Of Possibility! I must admit, I'm very bad at coming out and share development advancements, but work is definitelly still ongoing.

Last week, the third (out of four planned) dungeons, dubbed The Wind Dungeon was finished. It's currenty going a testing and polishing face. All that's left is changing the behavior of a certain NPC during the associated dungeon's boss fight, but outside that, it's essentially done.

If you've played the demo, you'll remember once you set down a station, you have no clue to know where it has been set. It's very easy to get lost very early in the game (which, is kind of intended!). So, during today's fix-a-thon, I came up with an ellegant, and equally dominique-like, way to help you remember where you've placed your crafting stations.



I understand it's not the same as a map, but this will make going back and forth between bases a little less painful.

I'm half and a half worried about going too deep into details and spoiling the many secrets within the game, so it might take a while until the next post update. Remember you can catch me up on twitter.

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