Week 2
Dream Enkoure » Devlog
Changelog (Week 1 -> Week 2)
Updated the way drag force (gravity_x) is calculated to make water currents work.
Added countermasures to prevent slide to transform over slidrill due to high speeds.
Drag force correctly applies when entering and leaving the drag force area.
Work on new backgrounds has begun.
Couldn't fix a logic bomb related to drag force; added a countermeasure. A bug becomes a feature as a result. First time for me.
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Dream Enkoure
Colorful platformer
Status | In development |
Author | SpanishVanguard |
Genre | Platformer |
Tags | Indie, Pixel Art, single-dev, Singleplayer |
More posts
- July 25th 2025 - Meet Sophie!1 day ago
- June 27th progress report29 days ago
- May 30th progress report57 days ago
- April 25th 2025 progress report92 days ago
- March 28th 2025 progress reportMar 28, 2025
- February 2025 DevlogFeb 28, 2025
- Sweet sweet Act 2 progress! Jan 2025Jan 31, 2025
- Merry holidays! Here's the update for DecemberDec 27, 2024
- Week 28, 29, 30, 31Nov 22, 2024
- New demo! The Post-Sage update is here!Oct 25, 2024
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