Week 2
Dream Enkoure » Devlog
Changelog (Week 1 -> Week 2)
Updated the way drag force (gravity_x) is calculated to make water currents work.
Added countermasures to prevent slide to transform over slidrill due to high speeds.
Drag force correctly applies when entering and leaving the drag force area.
Work on new backgrounds has begun.
Couldn't fix a logic bomb related to drag force; added a countermeasure. A bug becomes a feature as a result. First time for me.
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Dream Enkoure
Colorful platformer
Status | In development |
Author | SpanishVanguard |
Genre | Platformer |
Tags | Indie, Pixel Art, single-dev, Singleplayer |
More posts
- May 30th progress report6 days ago
- April 25th 2025 progress report41 days ago
- March 28th 2025 progress report69 days ago
- February 2025 Devlog97 days ago
- Sweet sweet Act 2 progress! Jan 2025Jan 31, 2025
- Merry holidays! Here's the update for DecemberDec 27, 2024
- Week 28, 29, 30, 31Nov 22, 2024
- New demo! The Post-Sage update is here!Oct 25, 2024
- Week 27Oct 18, 2024
- Week 26Oct 11, 2024
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