Dream Enkoure
Devlog
- December 27, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerI'll be honest, the festivities got me confused and completely forgot I was meant to post a progress update *last* week. Since I changed to a monthly schedule, the weeks simply seem to blend. I've bee... Continue reading
- November 22, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerI'll be honest, it's been a very weird november. Following the release of the latest demo, the next step was to start working on Act 2. Act 1 takes place in the mountain range where Enkoure lives on... Continue reading
- October 25, 2024 by SpanishVanguard#demo_release, #update, #singleplayer, #indiedevUpdated player behavior. Enkoure now curls into a ball after using a special move. Forward dash has been slightly nerfed. Enviromental bodies (Wind, water, lava) and the way Enkoure interacts with the... Continue reading
- October 18, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCreated shrubbery, pending full implementation. NI. ACT1 Shrubbered. Updated checkpointer to use a slightly differend validation method. BGM overwritting master volume fixed. Turns out it was a miss-a... Continue reading
- October 11, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerIncreased the attack box for some moves (Slidrill, Slide, ground Attack) Adjusted a wrongwarp form a checkpoint (Act1-4) and the speed of horizontal wind in the same section. Moved the upper checkpoin... Continue reading
- October 04, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerPause menu bug potentially fixed. Act 0 final section adjusted. Act 1: Adjusted camera change when going back into the crossroad from the top route. Act 1 (Wind path): Adjusted the horizontal (leftwar... Continue reading
- September 27, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerAn outline will appear around the character under specific criteria. Forward Dash -> Air transition tentatively nerfed (falls off F-dash slower). I intend to study the outcomes of this decision. Chara... Continue reading
- September 20, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerUpdated waterprlx in Act 1 with a better water shine effect. Modified part of the wind puzzle in Act1 (screen after wind powerup) to be easier. Added an informative signpost too. Changed the behavior... Continue reading
- July 19, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerThis week is focused on level polishing. Start of Act 1 has been touched on to be slightly less boring. Degrassified the lava of Route A. Some underground/cavern gass has been left for visual variety... Continue reading
- July 12, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerNew actor (Sheeplot Limiter). A signpost that forces Sheeplot actors to respawn. All Act1 routes now connect to the final boss chunk (04). Act 1 is now beatable! Updated floatsam logic. Done! Act 1 is... Continue reading
- July 05, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerInitial implementation of new actor (floatsam) created. They're boxes that float on water. There isnt much to comment on this week because I've reached a point where I can construct most puzzles with... Continue reading
- June 28, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerFixed a logic bomb that prevented mover to properly move during greg mode. New enviromental tool: torch. It can be lighted up. [Bug] Unknown issue causes respawners to not respawn. Rebounder updated w... Continue reading
- June 21, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerDetection range of freezables has been updated to reach wider. Mover updated with the ability to move to multiple places in succession. Work on the second half of Act 1 02b has begun. New Forward Dash... Continue reading
- June 14, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerAct 1 BGM implemented. Tentatively. This week has been mostly a focused on level layout and design. There's been a relatively small change to the codebase since I've been able to reuse old actors to c... Continue reading
- May 31, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerUpdated mover node with the ability to use global position instead of local position. Updated mover node to use a custom starter position. Mover is a node whose only function is to move from position... Continue reading
- May 24, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerWork on Act 1's 4th chunk continues. A new node that spawns stuff into existence has been created. [BUG] A problem with checkpoints are causing checkpoints to not be saved properly. The summer heat is... Continue reading
- May 17, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCreated a Spike Goblin. Behaves like your traditional spikes in a platformer. Spike Goblin has a chance to play a special animation. New platform that reacts to wind state. Only spawns while under win... Continue reading
- May 10, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCaught a bug that prevented the falling animation from playing, by sheer force of luck. The fire parallax has been updated for readability purposes. Still looks weird. Work on the new act 1 section (0... Continue reading
- May 03, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerLevel design work on the new section of Act 1 is undergoing. No major changes as a result. There's moving platforms now, but that's as a result of combining already existing mechanics, not due to the... Continue reading
- April 26, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCreated new manager (bullet_layer) to decouble bullets from their nodes of origin. Some code needs to be updated to make use of it, but it'll be updated as it is necesssary. Player ground standing att... Continue reading
- April 19, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerChangelog (Week 6 -> Week 7) The general layout for Act 1 (Piece 1) has been finished. Further work on Wind Path's feel. Potential logic flaw in bullet invocation that fixed (position .x += initial_po... Continue reading
- April 05, 2024 by SpanishVanguard#indie, #pixel-art, #solodev, #singleplayerRebounder default vertical strength -350 -> -460 Diagonal wind animation added. The second extra parallax has been further spruced with stalactites and stalagmites. Act 1 Piece 1 is 66% done. A sense... Continue reading
- March 29, 2024 by SpanishVanguard#Indie, #pixel art, #single-dev, #SingleplayerWork on the second extra parallax for act 1 has finished. The second extra parallax has been touched to fall in line with the rest since it felt too static. Fixed a logic bomb that caused parallax bac... Continue reading