Dream Enkoure
Devlog
- May 17, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCreated a Spike Goblin. Behaves like your traditional spikes in a platformer. Spike Goblin has a chance to play a special animation. New platform that reacts to wind state. Only spawns while under win... Continue reading
- May 10, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCaught a bug that prevented the falling animation from playing, by sheer force of luck. The fire parallax has been updated for readability purposes. Still looks weird. Work on the new act 1 section (0... Continue reading
- May 03, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerLevel design work on the new section of Act 1 is undergoing. No major changes as a result. There's moving platforms now, but that's as a result of combining already existing mechanics, not due to the... Continue reading
- April 26, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerCreated new manager (bullet_layer) to decouble bullets from their nodes of origin. Some code needs to be updated to make use of it, but it'll be updated as it is necesssary. Player ground standing att... Continue reading
- April 19, 2024 by SpanishVanguard#Indie, #Pixel Art, #single-dev, #SingleplayerChangelog (Week 6 -> Week 7) The general layout for Act 1 (Piece 1) has been finished. Further work on Wind Path's feel. Potential logic flaw in bullet invocation that fixed (position .x += initial_po... Continue reading
- April 05, 2024 by SpanishVanguard#indie, #pixel-art, #solodev, #singleplayerRebounder default vertical strength -350 -> -460 Diagonal wind animation added. The second extra parallax has been further spruced with stalactites and stalagmites. Act 1 Piece 1 is 66% done. A sense... Continue reading
- March 29, 2024 by SpanishVanguard#Indie, #pixel art, #single-dev, #SingleplayerWork on the second extra parallax for act 1 has finished. The second extra parallax has been touched to fall in line with the rest since it felt too static. Fixed a logic bomb that caused parallax bac... Continue reading