Week 25


Pause menu bug potentially fixed.

Act 0 final section adjusted.

Act 1: Adjusted camera change when going back into the crossroad from the top route.

Act 1 (Wind path): Adjusted the horizontal (leftwards) wind current on the wind maze section to be smaller. Caused a softlock.

Act 1 (Route B low 03b): Replaced the bouncepad puzzle with a new one.

Act 1(Route B low 03b): Camera snaffu when transitioning from the new box shortcut

Player behavior change: Forward Dash (Side + B), Soryu (Up + B), and G_Pound(Down + B) now transition into liaison state (that's the one where Enkoure rotates like a ball)

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This week's changelog is small, but it is an important one. The way the character interacts with enviromental bodies (wind, water, lava) has been updated and it brings with itself a change in level structure; some puzzles arent compatible, some puzzles are better for it, and almost every instance of a current (wind or water) needed to be manually updated. I've since come with a new way to imlement these bodies that, sincerley, I'm surprised I didnt think of sooner. It should allow for a more accurate area detection. But in itself it comes with drawbacks; currents no longer build up the character's speed but instead sets it high. Speed is fun, but I decided to go with fixed momemtum for a more methodical approach to gameplay.

But that's not the only big change. The bigger one perhaps is changing the way the player transitions into liaison state. Liaison is a middleman state where Enkoure spins in ball form. It is mostly used to create the effects of boundepads and other enviroment interactables. WIth this change, I expect interaction with these elements is smoother.


Here's a clip for your time. <3



I'll be releasing a new demo build once the cleanup of Act 1 is done. There's still a few more things to do, as much as I would love to move onto Act 2.

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