Week 4


Work on the second extra parallax for act 1 has finished.
The second extra parallax has been touched to fall in line with the rest since it felt too static.
Fixed a logic bomb that caused parallax backgrounds to draw incorretly.
The bomb hasnt been fully defused, but the methodology through which backgrounds are loaded has been changed.
Updated the logic on the parallax manager to combat a sudden lagspike when switching parallaxes due to loading.
A crash caused by respawning when there is no bgm in play has been tentatively fixed.
A crash caused by not registering a respawn has been tentatively fixed by creating a checkpoint at the start of the game.

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