Week 16
Detection range of freezables has been updated to reach wider.
Mover updated with the ability to move to multiple places in succession.
Work on the second half of Act 1 02b has begun.
New Forward Dash (Side + B) animation that fits the actual collision.
Vertical detection of Ground Pound increased very slightly (2 pixels)
After a few weeks of little progress, I'm happy I'm finally back on rythm.
Forward Dash (Side+B) posed a balance problem. I initially intended to reduce the collision box of the move to match tne animation, but as I was working on that, I realized that would allow Forward Dash to get places only ever meant for sliding puzzles, like the entrance to Act 1 (which is a subtle check on control knowledge). Adjusting parallaxes to match respwns has also been an interesting pain I have not gone around fixing yet. There's afew other things I would like to improve and touch on, but with a small section of a level taking me literal weeks and the submission deadline for SAGE getting closer and closer, I have little choice but to implement now and fix later.
Get Dream Enkoure
Dream Enkoure
Colorful platformer
Status | In development |
Author | SpanishVanguard |
Genre | Platformer |
Tags | Indie, Pixel Art, single-dev, Singleplayer |
More posts
- March 28th 2025 progress report21 days ago
- February 2025 Devlog49 days ago
- Sweet sweet Act 2 progress! Jan 202577 days ago
- Merry holidays! Here's the update for DecemberDec 27, 2024
- Week 28, 29, 30, 31Nov 22, 2024
- New demo! The Post-Sage update is here!Oct 25, 2024
- Week 27Oct 18, 2024
- Week 26Oct 11, 2024
- Week 25Oct 04, 2024
- Week 24Sep 27, 2024
Leave a comment
Log in with itch.io to leave a comment.