Week 24
An outline will appear around the character under specific criteria.
Forward Dash -> Air transition tentatively nerfed (falls off F-dash slower). I intend to study the outcomes of this decision.
Character enviromental physics interaction (water, wind, fire) rewriting has begun.
Act_1 Wind path has been adjusted to account for new physics. The process is ongoing.
If you've played the latest available demo you'll notice a few of the differences on the physics. I dont have much to comment because the whole process it's still ongoing, and as much as I wanted to avoid it, it's also involving rewriting the player character. Right now the plan is to deploy a new demo with all the changes. Just to make sure Act 1 is in pristine condition before moving onto Act 2. I am *dying* to get started on Act 2, but I'm mentally prepared to spend the next 3 months just polishing act 1 if necessary.
And speaking of spending a lot of time, happy 6 months of active development! Since I skipped august to focus on Sage and surviving summer, I'm not coutning those weeks.
If you've played the lastest demo, please let me know your thoughts and concerns in the comments. Even if it's oudated, I still need feedback on elements like completion time. Thanks in advance! See you next week.
Get Dream Enkoure
Dream Enkoure
Colorful platformer
Status | In development |
Author | SpanishVanguard |
Genre | Platformer |
Tags | Indie, Pixel Art, single-dev, Singleplayer |
More posts
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