Week 13 - The lucky one right?
Updated mover node with the ability to use global position instead of local position.
Updated mover node to use a custom starter position.
Mover is a node whose only function is to move from position A to position B, used as a building block for other features.
Checkpointer bug potentially fixed.
A logic bomb causes parallax to not update accordingly upon respawning.
Created a convoluted instancer node that will instance its children. Effectively a spawner.
Updating the mover was an excercise in mind bending. Initially I tried to calculate the deviation in duration by using the mass of the objects (as the Vector2 used by mover effectively describe a line), which took me two days of incredible fun. All to realize I could just add a deviation manually... I now have a function that calculates the difference in mass (Relative Percentual Mass), but no use for it. Yay. And all of that just to achieve this:
Get Dream Enkoure
Dream Enkoure
Colorful platformer
Status | In development |
Author | SpanishVanguard |
Genre | Platformer |
Tags | Indie, Pixel Art, single-dev, Singleplayer |
More posts
- May 30th progress report6 days ago
- April 25th 2025 progress report41 days ago
- March 28th 2025 progress report69 days ago
- February 2025 Devlog97 days ago
- Sweet sweet Act 2 progress! Jan 2025Jan 31, 2025
- Merry holidays! Here's the update for DecemberDec 27, 2024
- Week 28, 29, 30, 31Nov 22, 2024
- New demo! The Post-Sage update is here!Oct 25, 2024
- Week 27Oct 18, 2024
- Week 26Oct 11, 2024
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