Week 13 - The lucky one right?


Updated mover node with the ability to use global position instead of local position.
Updated mover node to use a custom starter position.
Mover is a node whose only function is to move from position A to position B, used as a building block for other features.
Checkpointer bug potentially fixed.
A logic bomb causes parallax to not update accordingly upon respawning.
Created a convoluted instancer node that will instance its children. Effectively a spawner.


Updating the mover was an excercise in mind bending. Initially I tried to calculate the deviation in duration by using the mass of the objects (as the Vector2 used by mover effectively describe a line), which took me two days of incredible fun. All to realize I could just add a deviation manually... I now have a function that calculates the difference in mass (Relative Percentual Mass), but no use for it. Yay.  And all of that just to achieve this:

 

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