Week 27


Created shrubbery, pending full implementation. NI.
ACT1 Shrubbered.
Updated checkpointer to use a slightly differend validation method.
BGM overwritting master volume fixed. Turns out it was a miss-attributed index.
Created a new enemy to populate the wind path of Act 1: Bounce Bob.


[Bug] An unknown issue is causing all old enviromental bodies to lose their current vector value.




That new bug is quite the annoyance. There is one more thing I had hoped to do before releasing an updated demo, but it will have to wait now. Thankfully, this seems to only affect the old enviromental bodies method, which means, against my previous judgment, that I'll be replacing all enviromental bodies with the new method.

Here's to another month of headaches.

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